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Science. Play. A growing journey.

Impact & Milestones

From an idea to an ocean literacy ecosystem

Blue Biome is a young, independent non-profit initiative connecting marine science, ocean literacy and play. Physical prototypes, connected catalogues, interactive maps and multimedia now form a growing learning ecosystem.

Explore our journey

Blue Biome by the Numbers

Resources developed and made available so far.

Species & species groups
106
Ecoregions
24
Catalogue resources
175
Videos in our library
40
Website languages
9
Physical prototype versions
2

Growing continuously. Blue Biome evolves as new species, ecosystems, learning resources and collaborations are added.

These figures describe our resource inventory and development activity.

Language options include automated translations under editorial review. Read about translation and review

How we count

Counts come from the website resource catalogues. Species repeated across ecoregions count once; catalogue entries are not a physical card inventory.

Species & species groups
Distinct species catalogue entries, including genus-level groups; repeated occurrences across ecoregions count once.
Ecoregions
Ecoregions in the geographical catalogue, rather than the smaller playable solo-game selection.
Catalogue resources
Distinct species entries, ecoregions, and threat, opportunity and special cards combined.
Videos in our library
Video entries in the published library, including explainers, gameplay, promotional and meditation resources.
Website languages
Published website language options. Availability and editorial review are separate; individual resources may have fewer languages.
Physical prototype versions
Completed, dated deliveries of numbered board game prototypes. The earlier mockup is recorded separately.

What We Have Built

Different ways into the same connected ocean.

Blue Biome board game box and prototype components
Prototype

Board Game

A physical ecosystem-building game connecting ecological interactions, environmental conditions, threats and opportunities.

Explore resource: Board Game
Connected paths representing the Blue Biome knowledge graph
Available

Knowledge Graph

Explore relationships between species, ecosystems and other Blue Biome concepts. Ecological connections come from curated Blue Biome information; automated processing helps organise the graph.

Explore resource: Knowledge Graph
Blue Biome scenario learning environment
Educational pilot

Scenario Lab

Educational scenario pilots connect real marine case studies with exploration and simulation. They are learning tools with stated assumptions and limitations.

Explore resource: Scenario Lab

Our Journey

From the first mockup to connected tools and public testing.

  1. Milestone completedPrototype

    Board game mockup ready

    The first mockup brought the board, cards and core components together.

  2. Milestone completed

    Association approved in Norway

    Blue Biome was approved as a non-profit association in Norway.

  3. Milestone completed

    Website launched

    bluebiome.net became the digital home of Blue Biome.

  4. Milestone completedPrototype

    First physical prototype received

    The first physical board game prototype was in our hands.

  5. Milestone completedTested

    First prototype tested in Bergen

    Prototype one was tested at Bergen board game club.

  6. Milestone completed

    Connected digital tools launched

    WebGIS, the Knowledge Graph and the card catalogue launched together.

  7. Milestone completed

    Online solo game released

    The Blue Biome solo game became available in the browser.

  8. Milestone completedEducational pilot

    Educational Digital Twins launched

    The first educational Digital Twins introduced scenario-based exploration of marine case studies.

  9. Milestone completedPrototype

    Second physical prototype received

    The second physical board game prototype was in our hands.

  10. Milestone completedPre-campaign

    Kickstarter pre-campaign launched

    The Kickstarter pre-campaign began ahead of board game production.

  11. Milestone completedTested

    CommOCEAN 2026 workshop

    Blue Biome was presented and tested with marine scientists and science communication specialists in Bergen.

  12. Milestone completed

    Multilingual digital support introduced

    The first multilingual support was implemented across digital resources.

  13. Milestone completed

    Blue Biome presented through EU4Ocean

    Blue Biome was presented in the EU4Ocean context at the CMA Black Sea Stakeholders Conference.

  14. Milestone completed

    Online memory cards launched

    The Blue Biome memory cards game launched online.

More milestones
  1. Milestone completed

    Blue Biome statutes created

    The association statutes were created.

  2. Milestone completedIn development

    First book writing begins

    Work began on the first Blue Biome book.

  3. Milestone completed

    bluebiome.net domain registered

    A dedicated domain was established for the initiative.

  4. Milestone completed

    EU trade mark application submitted

    An EU trade mark application was submitted.

  5. Milestone completed

    Facebook group launched

    The Blue Biome Facebook group launched.

  6. Milestone completed

    YouTube channel launched

    The Blue Biome YouTube channel launched.

  7. Milestone completed

    Instagram account launched

    The Blue Biome Instagram account launched.

  8. Milestone completed

    EU trade mark application published

    The application was published for opposition.

  9. Milestone completed

    Flickr launched

    Blue Biome launched its Flickr presence.

  10. Milestone completed

    Bank account operational

    The association bank account became operational.

  11. Milestone completed

    LinkedIn account launched

    The Blue Biome LinkedIn account launched.

  12. Milestone completed

    TikTok account launched

    The Blue Biome TikTok account launched.

Dates follow the milestone record supplied by Blue Biome. A completed milestone may concern a prototype or an activity still developing.

From Development to Learning Environments

Early playtesting and science communication activities are helping shape the initiative. Wider classroom testing, educator feedback and co-creation are opportunities for the next phase.

  • Recorded activity

    First prototype tested in Bergen

  • Recorded activity

    CommOCEAN 2026 workshop

  • Recorded activity

    Blue Biome presented through EU4Ocean

An Independent Initiative

Development has progressed without dedicated project funding.

Blue Biome has been self-funded by its co-founders, Cristian Muñoz Mas and Francesca Confente. We have financed the project's development personally.

We welcome schools, partners and funding opportunities that can help us evaluate, improve and develop the initiative.

People, funding and accountability

What Comes Next

Directions we would like to explore with educators, researchers and partners.

  • Co-create classroom pilots and educator resources with schools.
  • Adapt scenarios and activities to local marine environments.
  • Expand species, ecosystems, language options and interactive experiences.
  • Evaluate learning outcomes and strengthen scientific and educational review.
  • Build partnerships and seek funding for broader testing and development.

Help Us Take Blue Biome Further

Explore the ecosystem, discover the game or start a conversation about learning together.